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Problem based learning
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Wednesday
, June 13
12:20pm EDT
Escape Rooms, Edu-LARPs, and Megagames: Immersive Collaborative Games in the Curriculum
Meeting Room A
Bob Noe • Jared A. Seay
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SC Midlands Summit
America/New York
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SC Midlands Summit
Jun 12
-
14, 2018
Tuesday
, June 12
Wednesday
, June 13
Thursday
, June 14
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Richland Two Institute Of Innovation (R2i2), 763 Fashion Drive Columbia SC 29223
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Auditorium
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Classroom 10
Classroom 2
Classroom 3
Classroom 4
Classroom 5
Classroom 6
Classroom 7
Classroom 8
Classroom 9
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Left Board Room
Library Side
Meeting Room A
Meeting Room B
Meeting Room C&D
Meeting Room E
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Right Board Room
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Book Signing
Digital Playground
Featured Session
Food Trucks
General Session
Keynote
Registration
Session Strand
Assessment
Blended Learning
Google
Google Special Education
K-2
Professional Development
Special Education
Technology Integration
Session Type
Demo Slam
demonstration
Hands On
Keynote
Networking Meeting
Presentation
Sponsor
Subject(s)
1:1
active learning environment
All
and PE
Art
Art BasedTherapy as Healing Tool for Students with Adverse Childhood Experiences
Arts
Audio Production
AVID
Blended Learning
brain research
Bridging the Digital Divide: Elementary Edition
Collaboration
Communication
Computer Science
Computer Science (However other subject areas can benefit)
Edu-LARP
ELA
Elementary Math
Engineering
English
English I
Escape Rooms
ESL
ESOL
experiential learning
extensions and add-ons
Financial Literacy
Fine Arts
Game based learning
Grants
GSuite Apps
History
Implementing Change
Inclusion
Information Literacy Skills
Language
Language Arts
Leadership
Leadership Development
ll
Math
Mathematics and Science
mega games
Music
Parent Outreach
Personalized Learning
Podcasting
Problem based learning
Professional Development
Professional Groups
Related Arts
Science
Science and SS Integration
SEL
Social Media
Social Studies
Social Studies but idea can be utilized in all content areas
Special Education
SPED
SS
STEAM
STEM
Strategic Planning
Teachers as Leaders
teaching
Technology
Technology Integration
Technology Intergration
Transdisciplinary
World language
Room
1
Popular
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Dates
Tuesday
, June 12
Wednesday
, June 13
Thursday
, June 14
Venue
Auditorium
Classroom Area
Classroom 10
Classroom 2
Classroom 3
Classroom 4
Classroom 5
Classroom 6
Classroom 7
Classroom 8
Classroom 9
Exhibit Corridor
Left Board Room
Library Side
Meeting Room A
Meeting Room B
Meeting Room C&D
Meeting Room E
Registration Area
Right Board Room
Session Type
Book Signing
Digital Playground
Featured Session
Food Trucks
General Session
Keynote
Registration
Other Filters
Session Strand
Assessment
Blended Learning
Google
Google Special Education
K-2
Professional Development
Special Education
Technology Integration
Session Type
Demo Slam
demonstration
Hands On
Keynote
Networking Meeting
Presentation
Sponsor
Subject(s)
1:1
active learning environment
All
and PE
Art
Art BasedTherapy as Healing Tool for Students with Adverse Childhood Experiences
Arts
Audio Production
AVID
Blended Learning
brain research
Bridging the Digital Divide: Elementary Edition
Collaboration
Communication
Computer Science
Computer Science (However other subject areas can benefit)
Edu-LARP
ELA
Elementary Math
Engineering
English
English I
Escape Rooms
ESL
ESOL
experiential learning
extensions and add-ons
Financial Literacy
Fine Arts
Game based learning
Grants
GSuite Apps
History
Implementing Change
Inclusion
Information Literacy Skills
Language
Language Arts
Leadership
Leadership Development
ll
Math
Mathematics and Science
mega games
Music
Parent Outreach
Personalized Learning
Podcasting
Problem based learning
Professional Development
Professional Groups
Related Arts
Science
Science and SS Integration
SEL
Social Media
Social Studies
Social Studies but idea can be utilized in all content areas
Special Education
SPED
SS
STEAM
STEM
Strategic Planning
Teachers as Leaders
teaching
Technology
Technology Integration
Technology Intergration
Transdisciplinary
World language
Room
1
Popular